SMC#20 – Smartphones
This entry was an attempt at a dystopic future smartphone complete with augmented reality goggles.
This entry was an attempt at a dystopic future smartphone complete with augmented reality goggles.
This competition focused on the idea of a factory. I went for a sort of automated iPad factory, not terribly happy with this one, especially the robot. Definitely a case of plan before you model.
I haven't had much time for the speed modelling contests, but this week I found a few hours to enter the 'on the farm' competition. The coup is pretty straightforward, but I quite enjoyed trying to model a chicken in such a short space of time: only 90 minutes was allowed for this entry.
This 3D Total speed modelling entry is focused on creating Movie logos or posters. I entered twice for this one. Portal 2 had just been released so a Saul Bass homage seemed appropriate, and I couldn't miss an opportunity to model Bugs! The Bugs Bunny entry won second place.
Another entry for 3D Total's speed modelling contest. This time the challenge was to model a view from a window in 120 minutes. Happily, this entry one first prize.
This doesn't really relate to MPL at all, just a test to ensure that everything is working as it should. This is a quick concept for the Nomad project. Not much decided at this point except that I would like the building to attach to a horizontal 'host'.
In this modelling challenge, run by 3D Total, the task was to create a toy in 90 minutes. I entered this one twice. Entry 1 - Snoopy Entry 2 - Big Trak
In this speed modelling contest, run by 3Dtotal, the challenge was to model a garage or petrol station in 120 minutes.
As a games lecturer I have a sure-fire way to gauge the popularity of a new release: the attendance register. Interesting correlations occur when you cross reference student absence with game release dates. Out of a class of twenty - five away on November 21st, the release of Black Ops. Just two absent on November 24th for Gran Turisimo 5 - not bad for a PS3 exclusive. APBs launch day – oh ...